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Common Soccer Terms & Rules

A.R. Abbreviation for Assistant Referee. One AR typically is positioned on one side of the field at one end of the field and carries a flag to signal fouls, out-of-bounds, substitutions, etc. The other AR is positioned on the opposite sided of the field at the other end.
Assist The pass that leads to the goal. Many say it's as important as the
goal itself, some say it's even more important.
Away Generally called by the keeper to tell defenders to clear the ball away from the goal in any direction (except towards the goal). Panic in voice is normal.
Back Pass A pass that is hit backwards (away from the goal you are attacking)
Booked To receive a yellow card or red card from the official.
Carry A call to an offensive player (with the ball) to dribble the ball up the field in open space. A defensive player is not nearby.
Card (Yellow/Red) Yellow card is for a flagrant penalty (taunting, cursing, tackling from behind, etc). Red card is for fighting, intentionally trying to do harm, etc. A player receiving a red card is ejected from the game and his team must play a man down (no replacement player for ejected player). In some instances, the ejected player is ineligible for the next game. A player receiving a second yellow card (referred to as a soft red in high school) is also ejected without replacement (except in high school rules, in which case a substitution is allowed).
Center It A call to an offensive player to pass the ball to a waiting teammate in the center of the field.
Center Referee or Center The Center Referee is the boss on the field. He or she has the main responsibility for calling the game. The Center is typically supported by two Assistant Referees positioned at opposite side of the field.
Challenge A call to defender to apply pressure or to attack an offensive player (with the ball) in order to steal the ball.
Chip Shot A high looping shot on goal intended to go over the keeper's head into the goal.
Creating Space This is the act of leaving an area of the field in order to draw the defense away from that area so that you (or one of your teammates can use the space to your advantage in the future.
Cross or Crossing Pass A pass made from a player on one side of the field towards the middle of the field many times towards the goal.
Defensive Third The third of the field closest to the goal you are defending.
Dive or Take a Dive When an attacker pretends to have been fouled by falling to the ground. Most often done inside the 18 or penalty box. Sometimes the Referee will mistakenly award a PK. However, on occasion the Referee will book the diver (yellow card) for poor sportsmanship.
Dive In A poorly executed challenge by a defensive player in an area of the field or in a defensive situation where jockeying would have been a better play. May be accentuated with references to "Swan" or "One-and-a-half" and other diving term.
Drop A call to play the ball towards the offensive player's own goal in order to take the ball out of defensive pressure.
Eighteen A call from an attacker to a teammate to pass the ball to the 18 yard box (also called penalty box) for the attacker to run to.
Far Post This is the goal post  (the post that makes up the side of the goal) that is furthest from the ball at the given time.
Find Your Marks A call for defenders to chose an opposing player to defend.
Fifty-fifty Ball A loose ball that two players have equal access to, usually one in the air that has to be won by a header. Players that can consistently win a fifty-fifty ball are highly valued by their coaches (and tend to have headaches or wear out shin guards).
Flat Back Four A type of zonal defending that involves 4 defenders each responsible for an area across the back of the defense.  The reason it's called flat is that they players usually don't have as much deep support as they would with a sweeper behind them.
Formations Whenever you hear about formations, you hear some weird numbers like 4-4-2 or 3-4-3 or something like that.  To explain it real simply, the numbers work from the back forward and the keeper is never counted.  So, a 4-4-2 is a formation with 4 backs, 4 midfielders, and two forwards along with one keeper.
Forwards The players who start off closest to the goal the team is attacking.  First and foremost, the forwards are responsible for scoring goals or at least creating scoring opportunities.
Follow (the shot) A call for attackers to run towards the keeper in order to kick a ball that the keeper may block (instead of catch) or deflect.
Header The art of striking the ball with one's forehead (and living to tell about it).
Jockey A call for defenders to position themselves in a defensive position against an attacker so the attackers progress is slowed, but so that the defender is not beaten. This process allows other defenders to recover.
Make a Run An offensive player runs (without the ball) to an open position to receive the ball.
Man-On A call to an offensive player (with ball) telling him that a defensive player is approaching.
Midfielders The line up between the forwards and the defenders, and are the ones who link the two together.  They have equal responsibility both offensively and defensively.
Near Post This is the goal post (the post that makes up the side of the goal) that is nearest to the ball at the given time
No Man's Land The area of the field in front of the goal where a goal keeper is not close enough to the attacker to block a shot and too far away from the goal to make a save. Typically a chip shot is used to clear the ball over the keeper and into the goal.
No Turn A call to a defensive player to position himself in a way so as not to allow the offensive player (with ball) to face the defensive player, but rather for the offensive player to be forced to play with his back to the defensive player.
Offside A difficult principle for parents to understand especially when their child has been called for it. Referees do not call this infraction consistently and may argue amongst themselves (in private, of course) as to when it should be called. Very simply, it is a foul when an offensive player (without the ball) is positioned closer to the opposing goal than any two defenders, including the keeper (usually the keeper is one of the defenders), before and when the ball is played (could be kicked, headed, chested, thighed, or any other way legally played) past the second to last defender. A player may move into an offside position after the ball has been played, no longer being illegally positioned. The player does not need to receive the ball before moving into the offside position, but cannot move behind the defenders until the ball is played.
Overlapping Run This is a run where Player A runs from behind player B and goes past her (overlaps) to either receive the ball or to create space for Player B.
Penalty Box Also known as the 18 yard box. This is the area where the keeper is allowed to use her hands. Also, any foul in this box that would result in a direct kick results in a penalty kick.
Post Referring to the goal post. "Make a near-post run." See also Make a run. Also used by the keeper to command players to "post-up" or stand on both posts, usually on corner kicks or free kicks from near the touchline.
Pressure A call to defender to apply challenge or to attack an offensive player (with the ball) in order to steal the ball.
Push up A call to defensive players to move up the field towards the mid line. Sometimes this forces the opponent's forward to move toward the mid line so as not to be offside. Also used to describe coaches' favorite encouragement technique.
Recover A call to defenders to regain their position between the attacker (with or without the ball) and the goal they are defending.  This is frequently called when defenders are pushed up and the opponents mount a quick counter attack.
Serve To serve a ball usually means to play a long ball into the 18 yard box to a runner or runners.  It could be a cross or a ball from a back in early.
Settle The process of receiving the ball and causing it to stop at or near one's feet using one's feet, head, chest, thigh or any other way legally touched. May be from a pass, a punt, a header, etc.
Square Pass A pass that is hit parallel to the goal line.  In other words, a ball that is played to a player that goes in the direction of either of the side lines.
Step Up A call to defenders to move quickly away from their own goal towards the mid line in order move the offensive players away from the goal (otherwise the offensive players would be in an offside position). Similar to push up.
Stopper Plays right in front of the sweeper and is responsible defensively either for the first forward down field or the first midfielder down field (depending on the way the team plays)
Sweeper The player who plays furthest back on the field (just in front of the keeper) who doesn't have any marking responsibilities and is mainly responsible for helping others out defensively when they have lost their mark.
Switch A call for the offensive to play the ball to the opposite side of the field.  For example: when ball is moved up left side of field, a call to switch would mean the ball would be played either directly or by multiple players to the right side of the field. When played quickly, switching the ball can take advantage of a defense that has lost its shape.
Support A call to players on the offensive team without the ball to give the player with the ball options to pass the ball out of pressure, usually when attacking or shielding.
Through ball To play a pass behind the defense for one of your players to run onto. This pass has to be made with perfect pace and accuracy so it beats the defense and allows attackers to collect it before the goalkeeper.
Touchline The touchline is the sideline. If you hear someone say that the ball "goes into the touch" it means that it is just out of bounds.
Turn A call to an offensive player (with his back to the defense) letting him know that he can turn and face the defense without a defender nearby.
Wall A call for defenders to make a wall in front of the goal. This is called when a free kick is to be made.
Wall Pass A wall pass is one where Player A passes the ball to Player B and then makes a run. Player B returns the ball to Player A one touch. Think of it as if Player B is simply a wall and the ball is played into the wall and comes back to the player with the same angle. Similar to a give-and-go in basketball.
Watch the Runner A call to a defender to find and defend against a fast moving attacker (without the ball).
You Got Me A call from an offensive player to a teammate indicating that he is open to receive a pass.
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